
char Material_opaque_alphatest_String[] = 
	"// opaque_alphatest rendering		\n"\
	"pass								\n"\
	"{									\n"\
	"	lighting = false				\n"\
	"	alpha_test						\n"\
	"	{								\n"\
	"		func = greater				\n"\
	"		ref = 0x00000080			\n"\
	"	}								\n"\
	"	texture							\n"\
	"	{								\n"\
	"		type = diffuse				\n"\
	"		magfilter = linear			\n"\
	"		minfilter = linear			\n"\
	"		mipfilter = linear			\n"\
	"	}								\n"\
	"}									\n"\
	"";